Posts Tagged ‘Rainbow Six: Vegas’
I know gamers go nuts for multiplayer, but I’m not one of those. I’m a solo girl, making major exceptions for Rainbow Six: Vegas, bitches! As much as I trust BioWare in the RPG department, the announcement of multiplayer in Mass Effect 3 has slightly dampened my enthusiasm for the game.
Games that have great single player campaigns don’t need to tack on multiplayer to cater to the rest of the market. I’m not saying that’s what BioWare has done; I haven’t played the game therefore wouldn’t know, but the cynic in me is slightly worried.
Especially when I read this quote:
Success in multi-player will have a direct impact on the outcome of the single player campaign.
Noo! I usually skip multiplayer altogether, for various reasons, but it looks to be a crucial factor in one of my most anticipated games. Although BioWare are insistent it won’t compromise the single player campaign, and at least playing with friends solves the stupid AI issues I faced in Mass Effect 2. I really pray it doesn’t fuck up what was already a near perfect franchise.
As I lay nestled on the floor, my feet firmly planted in mud, head safely tucked behind a dismembered plane wing, my AK47 barrel stealthily creeps out from within cover; a feeble attempt to catch a glimpse of whoever is responsible for spraying bullets in my direction. Just as I do that, I see a pair of legs whizzing by me as they unknowingly evade my hiding spot. It’s only my mate, Rick, charging towards the enemy in question, emptying his clip and leaving the bastard in a spasm on the ground, giving me the opportunity to safely reveal myself from the wrecked plane I was taking solace behind. You see, my roots are firmly planted in Rainbow Six: Vegas, a tactical shooter that requires you to take it slow and plan your advance, and this game I am talking about, is of course Modern Warfare 2.
There are indeed many differences between Modern Warfare and Rainbow Six: Vegas, but the most notable difference is in the style of gameplay. Vegas encourages you to play it safe, to utilise cover and pick enemies off at a steady pace. It’s tactical. Modern Warfare has a fast and frenzied pace further emphasized by sprinting and your melee weapon. It’s a run and gun. Even after playing the storymode through twice, I still can’t shake my tactical roots.
Okay, so I shell out £40 a year for my Xbox Live Gold subscription, yet I admittedly don’t use it to its full potential. Most of my time on Xbox Live is spent in party chat, or tackling Spec Ops and other co-op based missions with friends. Racism, cursing, tea-bagging, and sexual slurs are not appealing to me. At all. When people find out I’m not a big Multiplayer gamer, especially with Call of Duty 4/Modern Warfare 2, they respond in such a way that suggests that’s what these games are all about. Whilst I’d agree Multiplayer is a big part of these game’s appeal and longevity, I’m one of those gamers who finds the story mode holds so much more weight. That isn’t the only reason why you won’t find me whizzing about the favela in Team Deathmatch, and that’s precisely what this post is about.
I’m no stranger to the lobby. I used to play in a clan. I used to be the captain of the Rainbow Six: Vegas division of a clan. Captain Rockers Delight! Even though I’m not a competitive gamer in the slightest, it was great to be a part of a group that played a game I loved regularly, and I got pretty good at Vegas as a result. For a girl Indeed, those days were undoubtedly some of the most fun I’ve had as a gamer.
Perhaps spending so much time with Vegas was a double edged sword. In one respect, I became so confident with Vegas I was able to dive into Multiplayer and secure a spot in one of the top two positions on the leaderboard every time. It was devoid of that ‘n00b’ feeling I had when playing Gears of War, unable to master the ‘shotgun and roll’ tactic that so often saw me killed. On the other hand, I now have the slow paced nature typically associated with Vegas etched into my brain, and I seem to be unable to familiarise myself with anything else. My kill to death ratio in Call of Duty is embarrassing.
Designed to realistically portray modern infantry combat, Operation Flashpoint: Dragon Rising – the second in the OpFlash series – is a first person, squad based, tactical shooter. Are you trying to turn me on?! Seriously though, bundle the aforementioned elements into one game and you have a product I’m very interested in. Granted OpFlash hasn’t come about at an optimal time for a military shooter. Modern Warfare 2 is just around the corner, and most gamers are biding their time, not to mention sealing their wallets, until the 10th of November is upon us. But many are missing one minute detail; Dragon Rising isn’t trying to be Call of Duty. It’s a different breed of game altogether, but is it worth a look-in?
The entirety of Dragon Rising takes place on the Japanese island of Skira, with your squad of 4 – including yourself – advancing through open terrain. There’s virtually no character development, so at no point will you bond with your allies as you endure the hardships of military life, nor will you understand the background or history of the soldier you control. In fact, in a game with zero cutscenes between campaigns (yes, you read that right), emotional attachment seems to have taken a backseat entirely. Yes, Dragon Rising really is all about the apathetic side of war. This will definitely be a problem for some, especially on the harder difficulties where voice acting is completely absent from the game leaving you with little connection to those around you, but OpFlash requires your mind to be on other matters. Get the mission done.
I love Achievements, but I’m not what one would call an Achievement whore. It’s more so about completion percentage for me; getting 1000/1000 for each game, or as close as my patience/skill will let me (I’m also not the type to play King Kong or Avatar The Last Airbender to get there). However, I still like to chase those G’s in a bid to up my completion percentage, and in doing so I came across a cool site. It’s called True Achievements, with the tagline ‘Just How Good Are You?’.
Upon signing up to TA it aggregated all my GamerTag’s feeds; my gamerscore, my completion percentage, what Achievements I do and do not have, my friends list (well, the friends which are also signed up to TA, which is currently only one person), and other small nuggets of information.
My profile page looks as follows (click to see full page):
I’ve been a member of Xbox Live for over two years, and within that time I’ve ventured ever-so-apprehensively into the murky waters of multiplayer on numerous occasions, namely with Rainbow Six: Vegas. I’ve been fortunate enough to have not had too many bad experiences. The occasional name calling (an Irish guy who referred to me as a “fucking clown”), a potentially nasty experience from playing a camera-based Aracde game (a presumptuous pervert who thought my sole intention of playing UNO was to see his “arrrd cock”), and being excluded from games because I have a vagina (me speaking up in the lobby, which lead to all-round cries of “It’s a girl!” *you have been kicked from the server*).
In fact, I would consider myself to be fairly lucky with how smooth my online experience has been. However, I’ve got to the stage where I wish there was an age filter on Xbox Live; something that would enable me control over what age groups I’m playing with. Because, for whatever reason, out of all the idiots I’ve encountered online, the ones I seem to be least tolerant of are the pre-pubescent kids who take the whole online competitive nature far too seriously.
A couple of days ago, after cleaning up all the single player Achievements in Skate 2 (bar the DLC ones), I decided to take my created skater, Candy, online for a bit of a Jam session. The Jam sessions basically involve 3 rounds, and whoever racks up the most points from pulling off tricks wins. Simple.
Can anyone believe it’s been a whole year since, well, last year? I remember having my doubts that 2008 would top 2007, seeing as the latter was so rich with stellar 360 releases. Truthfully, I feel I can’t even pass judgement about whether games were better this year seeing as I’ve currently missed out on a bunch of the big triple-A releases with my one-game-only-at-a-time ethic. But what I am entitled to do at this time of the year is share with you what I hope 2009 brings us in regards to gaming.
I really want to start this post off with an incoherent string of curse words, for Michael and Jung – the accompanying squad mates in Rainbow Six Vegas – really know how to piss a lady off.
I’ve ranted about them many times before, be it on Twitter or on my blog. When Ubisoft made the original Vegas, they blatantly didn’t put much emphasis on A.I., resulting in an infuriating single player campaign where, really, you’d have been much better off without Mung (as they will now be collectively called).