What I Have Been Playing (And What I Will Be Playing)
I’ve been a naughty girl. I’ve shunned my ‘one game woman’ approach in favour of simultaneous variety. The reason being that I recently finished Splinter Cell: Conviction, and with only a week or so until Skate 3 is released, I didn’t want to start — and not be able to finish — something else entirely. This gave me the opportunity to tie up some ‘loose ends’.
My friend and I completed the co-op mode of Splinter Cell: Conviction on Realistic, which took longer than anticipated merely because of the connectivity issues we regularly experienced. I’m not sure what the issue was, but neither of us had a dodgy connection and were chatting without interruption over Xbox Live. This usually indicates it wasn’t an issue on either of our ends. I’m assuming it is, as usual, down to Ubisoft’s paltry Multiplayer programming. Bear in mind I’m a huge Rainbow Six: Vegas fan, which is also a Ubisoft (and Tom Clancy) title, but that would have never won any awards for running smoothly online, and I’m the first to admit that. As fun as the Tom Clancy games are in Multiplayer mode, they rarely seem to run fluidly.
With Conviction, you can guarantee the frame rate will drop repeatedly, and at one point you will inevitably get booted from the game. And with each co-op mode campaign being split into 4 chapters, you can rest assured that when you do get booted out, you’ll have to play through a fair bit of the game again. Considering the approach to SC:C is slow and stealthy, this gets frustrating.
With that said, there’s a lot to the Multiplayer that adds some much needed overall substance to Conviction. Even though we’ve polished off the co-op campaign, we’re now attempting the other co-op modes!
Hmm. Uhh. Yeah. Skyrim. It’s massive. The quests are never-ending. My character has a mohawk. My class is Breton. Don’t