Aside: Bioware’s Bizarre New Approach To Sidequests
In my last post, I mentioned lack of sidequests as one of Mass Effect 2’s downsides. At 60 hours in, I now realise there are in fact a ton of sidequests… It’s just that most of them are hidden.
Admittedly I shouldn’t have left scanning the planets for minerals until I was so close to the final mission, but I realised I needed to better upgrade my ship, and I had been holding off for so long because of the monotony of probing planets. Now I’ve spent many hours scanning the planets, I’ve come across many missions I would have otherwise missed.
I fail to understand why Bioware have tucked away many of their sidequests, and I simply can’t see how it’s beneficial to the game or the player. Hopefully this is something we won’t see with Mass Effect 3.
Hmm. Uhh. Yeah. Skyrim. It’s massive. The quests are never-ending. My character has a mohawk. My class is Breton. Don’t
David