Bioshock 2: Bring Back Jack

Tuesday, February 9th, 2010 at 12:54 pm in General Gaming · Comments

Rapture

Bioshock 2 is released in Europe today, which is odd given that it’s a Tuesday (we always get new releases on the Friday). I’m not that excited about it. Why? A couple of reasons, which I’m surprised to admit, especially as the first Bioshock was outstanding; one of the few games I will heartily recommend to anyone and everyone, simply because, from start to finish, it is consistently successful in creating a suspenseful environment with an unrivaled atmosphere. So yes, the original Bioshock was stellar, one of the 360’s finest exclusives. The sequel, however, has not only come at a wrong time for me, but it’s also the fact I can’t seem to muster up the enthusiasm to play as a Big Daddy.

What I particularly loved about Bioshock, was the entire story surrounding Jack, the character you took control of. He happened upon Rapture because of an airplane accident, and from the point you entered the lighthouse onwards, everything was unsettling and begging to be explored. Seriously, just thinking back to the first few moments of taking control of Jack and wading through the water towards the lighthouse is making me giddy. Big Daddies, as you know, are an integral part of Rapture. They were a familiar encounter in the original, and insanely fun to go up against. They were pretty resilient, but nothing a dozen electric bucks couldn’t take down.

The idea of playing as one isn’t as much fun. Firstly, Big Daddies are mindless drones, and I don’t see how progressing through the story at the hands of a drone can be as immersive as playing as a stranded human, fighting for his survival in a dauntingly surreal world. The original had a great means of beefing up the backstory in the form of dialogue tapes found throughout the world, and because you were so intent on helping your character survive, make sense of what has happened, and return home safely, these became items worth actively seeking out. While Big Daddies aren’t invincible, the matter of survival arguably isn’t as pressing as what it was with Jack. Maybe the sequel isn’t as rich in story, in which case there’s another minus point, but yeah… I can’t see playing as a Big Daddy rivaling the possibilities as lost human.

Another aspect of the original I dearly loved, and a reason that justified a second playthrough, was Jack’s relationship towards the Little Sisters. It was for you to decide how you dealt with them; the morally bankrupt Adam addict, or the hero who freed these girls from their possession. The trade-off was a perfect balance. If you saved the Little Sisters, you were every so often generously rewarded by Brigid Tenenabuaum, the creator of the Little Sisters. If you harvested them, however, you would grow to be more powerful at a faster speed as you fed off their Adam, subsequently making progressing through the game easier. As a Big Daddy, you have an allegiance with the Little Sisters, and so I doubt you will have to make any difficult choices in regards to their outcome. Hopefully this comes in another form, but nothing is quite so taboo as deciding whether to free or harvest a 7 year old girl. Odd sentence if taken out of context, but y’know…

If you’ve been following my blog / Twitter for a while, you may have noticed I refrain from spoiling any information on games prior to their release, that I like to approach them with a clean slate in a bid to be surprised. That means no reviews and no previews, but maybe the odd trailer if my curiosity gets the better of me. So, as you may have guessed, I know next to nothing about Bioshock 2 in terms of story. I’ve seen the new enemy, the imaginatively titled Big Sister, and I can only hope that she poses as much threat towards the Big Daddy’s survival as the Big Daddy did to Jack. I also hope the sequel throws moral choices our way, with interesting consequences as a result of our actions. With that said, however, I’m still not 100% convinced playing as a Big Daddy will be a lot of fun.

What about you? Do you think playing as a Big Daddy isn’t comparable to guiding Jack through Rapture, or is it possibly even better? Is everyone too busy with Mass Effect 2 to even care?

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5 Responses to “Bioshock 2: Bring Back Jack”

# February 9th, 2010 at 1:35 pm

I don’t really know actually, playing as Jack or a big daddy wasn’t that big of a deal to me. I’m the kind of guy that likes to play my own character, I love to be the main character of the story.

If I start as a regular citizen and then turn into a prototype big daddy I might get along with it. What makes this game interesting for me though is the atmosphere and that is the only thing. I’m not that interested in the gameplay, plasmids or whatever but more in exploring the underwater city rapture.

Bioshock is all about atmosphere to me, even though the story contributes to that immersion I still think that the audio and visual effects are brilliant and the high-point of the game.

A game where you start as a citizen and then get to experience the fall of Rapture would be awesome in my eyes, but it’s always harder to create a linear story where the player is the main character. I want to play Bioshock 2, but I don’t want to buy it, not right now. If I had it in my hands right now I would probably sit down and play it all day.


# February 9th, 2010 at 8:32 pm

I’ll admit, I’ve read a review (I think it was Joystiq). The verdict? Good stuff. The reviewers were originally unsure whether BioShock needed a sequel, but it tells it’s own interesting story.

The only downside that I came across was that the location is obviously the same, which could be a bit stale for some people.

After all that, i don’t know if I’ll be getting BioShock 2 as the original is amongst the pile of games I’ve got to get through!


Rockers Delight

# February 10th, 2010 at 5:16 pm

@Chris Man, that would have been amazing; a game where you start as a citizen and experience the downfall of Rapture. I would have much preferred that over playing as a Big Daddy. You’re right, Bioshock is about the atmosphere, and that shouldn’t change if you’re a Big Daddy or a human, but the original’s atmosphere was only intensified by the story behind Jack. Who knows if Bioshock 2 can match that.

@Los Havros Glad to hear! Very glad to hear, in fact. As for the location, haven’t they added new levels? So while it is still Rapture, there are new places to explore?


# February 10th, 2010 at 8:06 pm

I don’t know whether what I said came out right, but the review in general was very, very positive. They praised it, basically. As for new places to explore, here’s a selective quote: “There are tons of new environments, but it’s hard to shake the feeling that this is the same Rapture”.

I can’t really tell what they’re getting at, I mean if you loved Rapture the first time, you’ll want more of it, right?!


# February 14th, 2010 at 9:44 pm

To be honest I was feeling similar about Bioshock 2 but I decided to pick it up anyway and now I’m 2 hours in I can say that my fears were unfounded.

I’ll avoid any spoilers but playing as Big Daddy is just as enjoyable as playing as Jack and you’re definitely going to get your ass kicked on numerous occasions thanks to new Splicers, other Big Daddy’s and the pain-in-the-ass Big Sisters. I also won’t get into details around the Little Sisters but I’d say the relationship you have with them now is more interesting than the previous game.

So what I’m trying to say is; I had similar concerns but so far they’ve been completely unfounded. While Rapture isn’t as new and different this time around it’s still a blast and definitely worth your time.


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