This Post Is Mainly About Tomb Raider

Wednesday, December 23rd, 2009 at 12:02 pm in General Gaming · Comments

Last weekend, in a bid to fill out my completion percentage, I decided to breath some life into stale releases with fresh downloadable content (DLC). For a couple of reasons I typically avoid DLC. By the time developers ship it I’ve long finished the game concerned and have moved onto something else. I also feel it’s rarely worth the extra cash, and accumulating everything I’ve spent on that one game generally leaves me thinking: “Wow, that was so not worth the £60 I’ve dumped on it”.

With the past few weeks, however, the completion force within me has been strong, and so I decided to revisit some of the older titles I had finished prior to the DLC. Because I had already whored Lara Croft for 1000 points in Underworld, I decided to chase after the additional 250 points. With it being a Tomb Raider game, I figured the extra Achievements probably wouldn’t be too hard to score.

Underworld has two expansions — Lara’s Shadow and Beneath The Ashes. Both are priced at 800 Microsoft Points, with a Gamerscore value of 125 Points each. Beneath The Ashes was the first to be distributed to Xbox Live, and so it was the first DLC I purchased. It was also the cause of controversy when a begrudged Crystal Dynamic’s employee divulged it was originally part of the retail game, only to be cut at a later point and re-branded as DLC. So, Crystal Dynamics are now charging extra for a level that was originally meant to be in the retail game. Cheeky, and just plain unethical.

That aside, I got through Beneath The Ashes within an hour or so of purchasing it. It is simply an additional level to Underworld, but not even a grand one at that. It’s what you’d expect from your typical Tomb Raider level, with lots of treasures scattered throughout, oversized and aggressive spiders, puzzles, and cleverly placed objects in a bid to inspire the athletic in you. And unforgiving camera angles. Basically, Beneath The Ashes is just as good as anything else from Underworld, it’s just not worth the 800 Microsoft Points it’s priced at.

Needless to say, I was apprehensive about purchasing Lara’s Shadow for fear it would be much of the same. My fear was unfounded, though, as Lara’s Shadow is actually really cool. You play as Lara’s doppleganger, which you may remember meeting at a few points throughout Underworld. This basically means that whilst you look like Lara, that’s where the similarities end. The doppleganger moves about 3x faster (I made that multiplier up) and has a heavy focus on melee combat. It’s a bit strange adjusting to her movements, but once you do you can have a lot of fun with her superhuman powers. On top of that there’s your usual hidden treasures, brutal enemies, and a healthy dose of puzzles.

If you were to buy just one of these expansions, let it be Lara’s Shadow.

On another note, while I was gathering links for this post I came across a quote from the team behind the 9th Tomb Raider game. It has saddened me to see that, yet again, the developers responsible for pushing the series forward think they need to entirely “reinvigorate” the game to combat flagging interest. This usually comes in the form of bigger breasts for Lara, but they’ve also announced a MultiPlayer mode. Tomb Raider always has been a single player experience. I don’t understand why they need to incorporate a whole other aspect of the game to worry about when they should be focusing their efforts on the single player, especially when some issues are consistently cropping up across Tomb Raider games (i.e. clumsy controls and camera angles).

It actually pains me to see a franchise I love tackle flailing interest in, what I consider to be, the wrong way. However, I shall reserve my judgements until it makes its grand appearance, whenever that may be. What do you think?

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5 Responses to “This Post Is Mainly About Tomb Raider”

# December 23rd, 2009 at 7:36 pm

It’s very interesting that you mention the Tomb Raider DLC was originally meant for the main game, but had been cut. It’s now emerged that it is the same with Assassin’s Creed II DLC. However, playing Devils’ advocate for a minute: they justified it by saying that it’s giving the DLC to gamers content that would not have seen the light of day.

The best DLC I ever bought was probably for Burnout Paradise.


Arnold Sideways

# December 24th, 2009 at 8:38 pm

I’m not a great fan of DLC, myself, I think it is common practice with a lot of companies to release content that was cut from the full game. On one hand it’s kinda good that you get to see something that would have otherwise been lost, but as something that was cut, it’s obviously a piece of content that was voted as the weakest section of the game. Fallout 3 did it quite well, they created new areas with entirely new themes that made the extra content seem fresh and worthwhile. Microsoft seem to have missed the idea with DLC though really. DLC is meant to breathe new life into a game, to keep people playing it, and keep it on shop shelves longer while it’s still kept in the public eye. That means it should be free, as a reward to the fans and build fan loyalty. Epic always used to release new, free map packs for the original Unreal Tournament games, and combined with a level editor to let the general public do a ton of the work for free, meant that the game was constantly kept up to date with new content. The other benefit of letting the public loose on your level editor is that there’s an unlimited pool of enthusiasm. While the developers who’ve been working on the game for the past few years are sick of the sight of it, fans take over and produce some excellent content, a lot of the time superior to that included in the game.


# December 25th, 2009 at 9:59 am

I believe that cutting DLC that originally would have been in-game isn’t that big of a deal. If the developers believe that the game is great as it is with content cut, they can do it.

IF anyone didn’t say anything about it then gamers out there wouldn’t be unhappy, it’s the same thing with assassins creed 2, new DLC is announced some stupid official said that they wanted the DLC to be in the original-retail copy, but they cut it, gamers everywhere get’s unhappy because of their “incomplete experience” I feel like it’s a bunch of load when people actually complains about the video-game developers that way.

Most of the time the developers doesn’t have a say in it, especially when a publisher is on their ass and tells them exactly what to do. I believe that most studios wants to please their fans by giving the all created content, but gets hammered by their publisher if they do.

I do love user-created content though, makes games live longer and prosper in some cases. And about the Lara Croft thing, I believe that Lara Croft is pretty much done, she is an old relic fans wants to revive but never actually lives up to the original games, why? The original games were genre-changing games, amazing games just because everything was new and exciting. If you do another Lara game today, it’s not so new and Naughty Dogs Uncharted will probably always kick Tombraiders ass.


Rockers Delight

# December 26th, 2009 at 1:58 pm

@Los Havros Is that the additional level you can purchase with the pricier version of the game? When I was buying ACII I picked up the standard copy, but the guy behind the counter managed to talk me into paying for the more expensive version which had an additional shipyard level. It was only a couple of quid more, but I haven’t even looked at the extra level.

@Arnold Sideways I can understand why some DLC is paid content, but for others I’d agree it should be free. If a level has been cut from the game at the last moment then re-packaged as DLC, I’d certainly think it was cheeky asking fans of the game to cough up more cash. However, some of the Fallout 3 content certainly looks worth the money as, like you say, there are brand new areas of the game. This is why I enjoyed Lara’s Shadow as opposed to Beneath The Ashes, because I was able to play as a new character with different abilities.

@Christoffer Really? Because I don’t think it comes down to developers thinking the game is great as it is with the content cut. Specifically Underworld, which came under criticism for being a short game as it was. As for Lara, I hate to say it but I think you’re right — she is an old relic fans want to revive. She seems to only appeal to long time fans of the series, and doesn’t seem to be pulling in new fans. Shame :(


# December 30th, 2009 at 3:59 pm

I think this is extra DLC not included with any editions of the game. It fills in some of the later DNA sequences that were skipped in the main game. I’m not so sure what the extra shipyard level is all about- is it the Arsenal Shipyard in Venice?


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