Video Games: Death By Hype

Thursday, October 8th, 2009 at 11:15 am in General Gaming · Comments

Hype, huh, yeah. What is it good for? Absolutely nothing! Hype is generally considered to be testament to how good a game really is. So, for example, the more column inches a game receives leading up to its release, and the more buzz that surrounds it or the bigger the marketing campaign, the better the game is expected to be. However, I’ve always subscribed to the train of thought that hype can typically be the downfall of what is actually a decent game. For that reason I’ve never bought into hype. I generally approach any game with a lack of expectation, and for that reason I’m rarely disappointed.

Leading up to the release of a game I’m particularly interested in, I’ll deliberately avoid previews and development reports of how the game is panning out. I’ll inevitably hear or see tidbits as I’m scanning Twitter and perusing my feeds, not to mention I’ll obviously know the basic premise to be interested in the first place, but I never actively seek out information or spoilers. I leave any surprises ’till I have a controller firmly in hand, and this even includes the story, which generally means I’m rarely disappointed due to initial expectations not being met, because I haven’t had an opportunity to form any.

Tomorrow, Operation Flashpoint: Dragon Rising hits the European market. I’ll be buying it based on… Well, I don’t actually know, because other than it being a tactical shooter known for its realism, I don’t know anything about it. This is how I approach gaming, because I believe conforming to the buzz media places around certain games can actually affect your enjoyment of them.

The perfect example is Assassin’s Creed, a game that was wildly praised by 50% of critics, and horribly berated by the other 50%. Opinion was split down the middle, and that even extended to gamer’s opinions as well. After much dissuasion from friends to avoid the game, I played Assassin’s Creed knowing little about the plot and any aspects gamers were particularly excited about (and subsequently ‘let down’ by), and expected nothing more than an average game solely judging by the reaction. Because of this indifference the game actually over delivered. Zero expectations meant that when Assassin’s Creed threw something at me that seemed a little out of place, I didn’t scoff, berate or condemn the game, I just went with it.

The truth is, if Assassin’s Creed had little attention payed to it leading up to its release, I believe it would have been one hell of a sleeper hit. MetaCritic’s average rating would have rocketed well above 80. It’s just a shame that such hype leading up to its release caused every aspect of the game to be overly scrutinised (which is a natural effect of hype). And to further cement what I’m talking about, I quote a gamer on MetaCritic as writing “…After all the talk about this game I wasted my money.” All the talk about this game caused every insignificant flaw to be harshly emphasised. If there hadn’t been much talk about this game I’m pretty sure he wouldn’t have rated it a 1 out of 10. Regardless of whether you felt let down by Assassin’s Creed, you can’t argue it wasn’t a well made game.

Fable is another victim, though that was more so self imposed. While I’ve never played the original, I have heard all about the drama regarding its release; about how Molyneux talked it up big style and over promised things, got gamers ridiculously excited, then disappointed them by under delivering on a game that had spent 4 years in development. Molyneux admitted he overhyped Fable, and he did a massive disservice to the game by doing so. Naturally, expectation goes hand in hand with hype, and the buzz that Molyneux had created meant gamers were playing Fable with a very specific idea of what to expect - they were then surprised when it didn’t meet their expectation. In a nutshell, hype was arguably the downfall of Fable.

There are of course exceptions to the rule, Bioshock being one of them. Bioshock was hugely anticipated, and for good reason. I remember on release day most people on my Friends List had booked the day off work and were underwater in Rapture (where as I was prancing around Talta Village as a 16 year old boy in Blue Dragon). Bioshock didn’t disappoint. It was a true 10 out of 10 game, and while perfection doesn’t exist, it was as close to perfect as a game can get. Every ounce of hysteria surrounding Bioshock was well deserved, and while hype generally means every aspect of a game is harshly criticized, Bioshock pulled it off by being a flat out amazing game.

I believe games should be approached with a fresh slate and an uninfluenced mind, even if it’s the latest addition to a popular franchise a la Grand Theft Auto IV. It’s natural for benchmarks to be set and expectations for a game to conform to that, but I personally try and shake any preconceived notions. This approach to gaming serves me well. The next time you hear of a game that may pique your interest, avoid all news and reviews until after you’ve played it and formed your own opinion, which hasn’t been influenced by the media’s buzz.

The bottom line is, hype leaves little room for even the smallest of flaws in a game, and thus unfairly damages the reception to generally well made games. It also strips away the element of surprise that should very well be prominent when losing yourself in a fictitous environment. I believe hype can be the downfall of most games, and for this reason I approach games from an unbiased place. I encourage you to do the same.

Are you the opposite to myself in that you devour all previews/trailers/reviews beforehand? Or do you approach video games in the sense that I do, with surprise being at the heart of your experience?

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9 Responses to “Video Games: Death By Hype”

# October 8th, 2009 at 12:12 pm

I’m quite the opposite of you, Ashley.
I enjoy sucking up every tiny bit of information I can get.
Some games I just enjoy seeing the trailers and the gameplay videos and still don’t have any expectations. As with Assassin’s Creed 2. But with some games I do have huge expectations. Call of Duty : Modern Warfare 2 for example.

I’m a huge COD4 player (and especially multiplayer). So with this sequel I charish every small piece of information. Read interviews a couple of times, watch videos and keep my expectations and enthousiasme running.

I understand your point of view, I deeply respect you have the self-control to not read/watch any information about a game you are looking forward too.
But I have to say… the singleplayer information for Modern Warfare 2 I skipped on purpose. I want to be surprised in the singleplayer.


Dan

# October 8th, 2009 at 12:41 pm

Great article, Ash! :)

I don’t know games… I know movies. But I suppose, in a way our approach is similar. I often find that big releases are victims of their own hype. They build and build and build expectations only to see those expectations dashed come release time. I can’t help but wonder how well these movies would have been recieved had they not been hyped up the butt hole. I approach my reviews from this angle. If I enjoy a movie I try not to place it on too high a pedestal when I review it, I’ll simply say; It’s good, these are some reasons that I think that, go see for yourself. Of course sometimes, when I really enjoy a movie I’ll go on a bit but on the whole I try to avaoid it.

This is why I’m really excited about my current series of movie articles. I’m recommending old stuff for which any hype has long since been forgotten. This way, I feel, the movies can speak for themselves without the danger of being a dreadful anti-climax.


# October 8th, 2009 at 5:09 pm

The timing of this post is interesting, given my comment this morning on Twitter…

Surprised to see so many people excited about the new Operation Flashpoint. Review scores aren’t so great - 77 average.

I’m guessing fluke? ;)

Regardless, 140 characters wasn’t enough to state what I actually meant by that comment. The holiday season is upon us, and some top notch games are already in our hands, with many, many more on the horizon. I don’t get why so many people are all stoked on a modern miltary FPS with average scores at best, when there are so many other great games already out, or out very soon.

Personally, I have to budget my time and money in order to play as many games as I possibly can. And there just isn’t room for a game like this. Not at this point in time. Especially with Modern Warfare 2 out in just over a month. I like to try and switch things up and keep from playing the same genre back to back as much as possible.

As for the hype factor - I’m with you on that. I also tend to steer clear from many of the previews and gameplay videos leading up to a game’s release. And often don’t even read reviews until I’ve formed an opinion for myself. But at times like this, I look to the average score on MetaCritic to let me know if I should bother with a game now, or wait until things slow down. Often enough, I’ll have an idea of what games I’m going to be playing when, but that can all change if a game comes along and receives huge praise that was unexpected, and vice-versa. But some times you have to go with your gut, or you can end up missing out, like the Assassin’s Creed situation. Those scores were definitely divided, and the experience was hampered by reviewers having to rush through to meet deadlines.

To sum it up, I would have said something like…

Why are people getting all stoked about Operation Flashpoint, when the average score is 77? Have they forgotten about Uncharted 2 and Brutal Legend next week? Or Borderlands the week after? Or Forza 3, DJ Hero, and Ratchet and Clank the week after that? Or Dragon Age and Lego Rock Band the week after that? Or Modern Warfare 2 and New Super Mario Bros Wii the week after that? Or Assassin’s Creed 2 and Left 4 Dead 2 the week after that?

You see where I’m going with this. Too many great games on the horizon to bother with the average ones at this point. I’m still bummed that I didn’t get to spend as much time playing NFS: Shift and Dirt 2 as I would have liked.


Rockers Delight

# October 9th, 2009 at 10:53 am

@Skar Funnily enough, I haven’t payed attention to any of the MW2 trailers/previews, yet I’m still hugely excited about it. Judging from CoD4 I’m expecting something stellar. I guess this is one of those rare exceptions for me. As for you, I personally think the most important part of a game to be surprised with is the single player, so kudos for keeping that at arms length.

@Dan I guess it’s actually very similar to movies, and I think movies/games will always be better received if they aren’t hyped up the, er, butt hole :p Your current list of articles sound interesting.

@Matt Okay, this is going to be different for everyone, but for me… Well, you know that recently I’ve been watching everything I spend, which means I haven’t actually bought a new game since Skate 2. How crazy is that?! The words ‘tactical’, ‘military’, ‘FPS’, and ‘realism’ turn me on, so even if this game is averaging out at 77 (not that I pay a huge amount of attention to critics scores, unless they are dire) it still warrants interest from myself.

The list of games you mentioned are of course great, and some of them I’m really excited about. But when you strip out tactical shooters (which you know is a genre I love), you’re not left with much. This will tide me over ’till MW2 (my next big purchase), which I just put my pre-order in for today.

As for Lego Rock Band… That won’t even get a look in from me when it’s in the bargain bin :p


# October 9th, 2009 at 2:57 pm

Well, I don’t usually read previews or watch extensive trailers or walkthroughs with games that I look forward to playing. Mostly because I don’t like spoilers and I don’t want to hype the game to the point where I will find it disappointing later.

Though I really respect Lionhead and Molyneux, I really don’t like it when he talks about emotion in gaming and doesn’t follow up on the idea. He said that he wanted Empathy to be a big game in Fable 1-2 and I just don’t see it. I like the games on a casual level though.

How can there be empathy in a game where your dog is invincible, the people don’t talk or show some real emotion and you never get to know your family. In the Fable-series there will never be a character where I will say: I like him, I find him interesting, all characters are generic and boring. (Except for the awesome art-style)

I think Bioshock is overrated, it had all these things that made me go crazy.
The subtitles when the game was released was awful with it’s lag, the last boss fight was a joke, the revival mechanic destroyed the feeling of fear and had no direct penalty for dying.

The rest of the game though was awesome, the art-direction, the environment, the atmosphere, the enemies and the plot was okay (up til the last boss).

Oh well, there is a lot of good games coming out, I’ve played the first mission of OFDR, it’s really nice, if you like slow, hardcore and a more realistic experience than Call of Duty.

Though CoD has some good points, I don’t really know why every developer who wants to do a realistic military shooter always have to make you “equip” your grenades before throwing them. That means you’ll have to press a button, wait for the animation and the grenades to show up on screen for about 2 seconds, then throw it.

other than that I really like it, I play the PC-version though.


# October 9th, 2009 at 3:08 pm

Fiddlesticks. I was contemplating writing such a piece on hype in video games, but I guess great minds think alike? :p

I feel more or less the same like you: too much hype can really deflate a game, particularly if the hype is undeserved. Yet some games transcend the hype because they genuinely are dripping with quality and they can do no wrong.

Currently, I’m a little bit worried for Uncharted 2. It has been given a lot of hype over the past few months, and I really do hope that it has actually earned the critical acclaim that it has been given. It’s interesting that you mention the original Assassin’s Creed, as Assassin’s Creed II hasn’t really been given that much hype per se, despite the wide coverage. Perhaps for the best?

Overall: I like surprises and hidden gems out there :)


Arnold Sideways

# October 13th, 2009 at 5:45 pm

Great post again, Ashley.

Hype’s a very difficult thing to get right, from a business perspective. Generate too much buzz and the game gets ripped apart by critics, too little and your game sits on the shelf unnoticed. Making enough hype can make a bad game sell well, and to the money men, it’s sales that count. Whether you enjoyed your experience or not, it’s too late once you’ve bought it. I like Peter Molyneux, even though he does completely overhype his games to death, but that’s because he’s just genuinely enthusiastic about games, rather than him just being a conman trying to sell a dud. His visions of what can be done with games just lie outside the boundaries of what the dev teams can come up with to a budget and time scale.

As for hype from a consumer perspective, I don’t tend to pay attention to previews unless it’s a game I’m really excited about. Still, I don’t let hype affect my objective opinion of the game, but it does change how satisfied I am with the final game. It’s like watching a game of football and your team equalises in the last minute, one team goes away feeling down because they thought they’d won, the other one happy, yet they both go with the same result.

Take Deus Ex: Invisible War for instance. That sequel was a huge let down after the original game, but taken by itself I thought it was still a damn good game.

I can’t agree on Assassin’s Creed though. Hype or no hype, I thought it was a poor game. Graphically, it was amazing. The controls were good, but occasionally screwed up badly enough to get you killed. The rest though, was just plain awful. The AI is laughably bad (”Thanks for saving me from those vicious guards that were harrassing me, I’ll tell everyone you’re a hero… Oh my god who killed all these guards??” or the way that guards thought that as long as you walked slowly enough you were totally innocent, regardless off the huge sword, dagger, throwing knives, but the moment you speed up a fraction they instantly recognise you as the greatest threat the world’s ever known). There is only one mission in the whole game, and it repeats it nine times with added annoyances each repetition. Fighting very rarely involved more than waiting for the right moment to press one button. Side quests that could be failed through no fault of your own, meaning you’d have to go and listen to the same dreary *unskippable* speech before you could restart it. I think Assassin’s Creed deserved all the criticism it got. And I didn’t pay attention to any of the hype, I was too busy going “mmm, Jade Raymond” to pay any attention.


# November 9th, 2009 at 2:11 pm

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