Nate Drake vs Lara Croft
As opposed to reviewing Uncharted, I decided to put both Nate Drake and Lara Croft head to head, only because reviewing Uncharted without referencing to Tomb Raider was seemingly an impossible task. On the one hand we have a new, albeit immediately popular game by the name of Uncharted, and on the other we have a well established franchise that’s had over a decade to hone its formula. I wish I could sit on the fence with this one, but what fun would that be? Here goes…
Puzzles
I’ve been an avid fan of the Tomb Raider series since it first surfaced in the 90’s. Having stuck with Lara throughout her many iterations - both good and bad - there’s no doubt I’ve familiarised myself with the developer’s method in regards to puzzles. Having said that, after 9 releases there’s still a scale of intimidation that accompanies every Tomb Raider puzzle, big or small. Yes, it can be seemingly insurmountable to the extent genuine frustration sets in. But the sense of satisfaction upon cracking a puzzle is what makes Tomb Raider so rewarding, and in essence a great game.
Uncharted, on the other hand, is close, but puts itself at an immediate disadvantage by dumbing things down for the player. When faced with a puzzle, you’re presented with the option of triggering a hint by pressing one of the bumpers. This isn’t an ambiguous sense of direction either, but a concise description of what you’ve got to do. It strips away any sense of achievement.
There’s no competition here. Lara 1 - Nate 0
Ninjabatics
It baffles me how a game can nail acrobatics on its first go, yet a franchise that’s been around for 10+ years still has trouble getting it right. As much as Crystal Dynamics want to push Lara to the forefront of the Tomb Raider brand, close-ups of her arse while you’re scanning the room to plan your next move do not help.
Directing Nate Drake around the environment is flawless and fluid; you never have to worry about conflicting camera angles, and hopping from one platform to the other is seamless. In fact, it very much reminds me of how beautifully Assassin’s Creed’s Altair moves.
This easily goes to Nate. Lara 1 - Nate 1
Graphics
Uncharted is beautiful to look at - words don’t justify it. It’s the Scarlet Johanson and Daniel Craig of video games; physical perfection. At no point does the quality slip and the visuals get lazy. Naughty Dog did a fantastic job and have set the standard high. So much so that Lara just can’t keep up.
Lara 1 - Nate 2
Eye Candy
Lara has two big things going for her. Wait… No, not those things. Attitude and beauty is the order of the day. Yeah, she has big tits, a tight ass and the ability to bend like a pretzel, but she’s also feisty, independent, and tough as nails. I have to say, though, that I do have a bit of a crush on Nate Drake. He’s charismatic, ambitious, and he’s fucking sexy. Being a woman, though, I can’t judge fairly enough, so I’m going to give the two protagonists a draw on this one.
Lara 1 - Nate 2
Atmosphere
Tomb Raider is renown for its stunning environments. Over the 10 years Tomb Raider has spanned, we’ve seen the game branch from tombs to urban spots, a move I feel deprives the game of the atmosphere we’re so accustomed to. With recent releases, however, we’ve seen Lara go back to her roots, which is where Tomb Raider really shines.
Despite Uncharted looking gorgeous, it just can’t match Tomb Raider for atmosphere. That’s not to say the game isn’t immersive, but with Tomb Raider’s environments being so massive in scale, there’s a real sense of solitary that haunts you throughout your adventure. The same can’t be said for Uncharted.
Lara 2 - Nate 2
Combat
Both Croft and Drake are equipped with firearms and enemies aren’t scarce in either games. However, there’s undoubtedly a bigger emphasis on combat in Uncharted - Tomb Raider has never been about that. In fact, to quote an old post of mine: “Yes, Lara has a pair of duel-wielding pistols, but this is not a shooter. Even cranked up to the highest difficulty boss battles aren’t necessarily challenging, and encountering the occasional rat doesn’t provoke an intense gun fight. This is an adventure game people, but a damn good one at that!”.
Combat is one of the things Uncharted does best. Enemies drop a range of weapons, which means your character is never limited to the default gun. Bullets are also unforgiving (as they should be), so you’re forced to take cover and scope out your enemies, unlike Tomb Raider which never proves to be much of a challenge in that department.
Lara 2 - Nate 3
Verdict
As much as I love Uncharted, it actually pains me to have it pip Tomb Raider. Of course, this has just been a bit of fun taking a handful of categories into consideration, not to mention it being a personal take on two different games. Not all factors have been considered, but what do you think when it comes to Uncharted and Tomb Raider? Who takes the crown?
I don’t have anything derogatory to say about Alan Wake. My advice to you? Spend a night in Bright Falls and soak up the eerie atmosphere. Alan Wake excels at thrilling you psychologically. Which is why it’s called a psychological thriller, I guess…
Chris Radsby