Let’s Make Xbox Live A Better Place
It’s too easy to point your finger at Microsoft and criticize, but we do it anyway ‘cos it’s fun (and it’s mostly deserved). Over the course of writing this blog, I’ve aired some opinions in regards to how I feel Xbox Live could improve, of which there are many areas in need of a tweak or two. Xbox Live has come a long way since its inception, but there are still some issues I feel Microsoft should address.
Microsoft Points
Sony have most definitely outdone Microsoft in terms of their console’s currency system. Whilst Sony’s marketplace is disguised as PlayStation Network, it acts in the same way as Xbox Live Marketplace, offering gamers a chance to purchase arcade games and game add-ons. Microsoft charge everything via Marketplace through Microsoft Points, whereas Sony supports whatever your local currency may be. Okay, okay, so it’s pretty typical of Microsoft to not want to make things as simple as possible, therefore something we should come to expect.
Furthermore, and more so annoyingly, Microsoft Points are only available in bulk. Now, Microsoft Points wouldn’t be as much of an issue if they were in fact offered in a more accessible format. I’ve selected DLC too many times, only to be notified I’m 50-odd Points short. However, I can only buy a bundle of 500 Microsoft Points at the very least. Let’s break this down! 50 Points is equal to 40-odd pence, and 500 Points is equal to just over £4.00. That’s a big price hike when you’re only needing a few, spare Points. I guess you could say one feels ripped off.
Feedback/Reputation
I wrote about this on one of the older iterations of my blog, so I’ll refrain from repeating myself too much to avoid pissing off old-school readers. My main concern was how useless the feedback system is, not to mention how easy it is to mis-use it. Two years later, nothing has changed.
When I first started playing as CandyStoreRock, it was Skate I took to the Multiplayer streets with. EA were having server issues (O RLY?), meaning the game was buggy at best. I got booted from games all the time, consistently losing my connection because the EA servers were experiencing problems. Because of this my reputation took a dive, and I was unfairly sitting at 3 stars for a good 6 months… All because I was “quitting early”. On the other end of the spectrum, when you do come across a genuinely foul player - of which there are many - leaving them bad feedback doesn’t produce any results. There’s no punishment to the player in question, they won’t be penalised for their misconduct. And with no ’sentence’ looming over their head, there’s no incentive for them to quit being a dick.
Points I’ve written about fairly recently include:
Xbox Live age filter - Playing Skate 2 with pre-pubescent kids isn’t fun, especially when their childish insults are directed at you for no reason. If an age filter was introduced, I’m pretty sure I’d be avoiding anyone under the age of 16. If there ain’t grass on the pitch, you’re not playing.
Separate DLC Achievements - A suggestion made in the comments of my post regarding Achievement caps. Not important to everyone seeing as GamerScore isn’t the be all and end all, but a worthy solution to something that gets my goat.
And while the brunt of this post has been what Microsoft has done/is doing wrong, I also want to point out something I commend them on. Games on Demand - a fantastic inclusion to Marketplace, giving us a list of Xbox gems at the tips of our fingers. But guys, you shouldn’t have gone and made them so expensive. Well… I guess you can’t praise Microsoft too much
I don’t have anything derogatory to say about Alan Wake. My advice to you? Spend a night in Bright Falls and soak up the eerie atmosphere. Alan Wake excels at thrilling you psychologically. Which is why it’s called a psychological thriller, I guess…
Dave