Aside: Developers, Scruffy AI Won’t Cut It
The problem with Medal of Honor: Airborne, is that enemies are (seemingly) programmed to target you and you only. Your allies fail to attack enemies with even the slightest success rate, which means while all iron sights are on you, so is the onus of survival, creating a very frustrating experience. Not to mention your squad will often disappear at crucial moments (yet their vocal orders are still heard), respawning only when you’ve reached the next checkpoint. In fact, this game would have been considerably better if only a little more attention had been payed to AI.
Call of Duty 4, on the other hand, is a great team effort, with AI effectively clearing the surrounding area of enemies and allowing you to progress further (a godsend on Veteran). I don’t know what the CoD devs are doing, but they’re doing it right, and other studios need to take a leaf out of their book.
Hmm. Uhh. Yeah. Skyrim. It’s massive. The quests are never-ending. My character has a mohawk. My class is Breton. Don’t
Arnold Sideways