Pop a Cap on it, ‘yo

I don’t own Halo 3, but if I did I’d have 1750 GamerPoints to chase. I thought Fallout 3’s 1450 worth of Achievements were bad, but no, Halo takes the hardcore biscuit. Remember when retail games capped at 1000? Arcade games at 200? It seems this was only to be the case in the 360’s infancy, back when gamers payed little notice to the fruitless digits tagging alongside their GamerTag.
Now developers deliver additional Achievements, usually in the form of Downloadable Content (DLC). Whatever the case, it’s to keep gamers coming back, to give us a bit of replay value for what we pay (though, more often than not, we also have to pay for the DLC). However, there’s also a degree of agitation, for me at least, that comes with each increase in cap.
You see, gaming can be an expensive hobby, and I don’t always feel comfortable spending significant amounts of money on it. Especially right now, I’m watching every spare penny, with any pocket money being invested into my business. For that reason I’ve found it useful trading/selling games I’ve completed and am no longer needing. In fact, I believe the pre-owned market is what makes high street retailer, GameStation, the most money, and is - on the flip side - the biggest cause of concern for developers.
A handful of times I’ve waved bye bye to a game only to see another 250 G’s slapped on. Overlord, Bioshock, Gears of War… These are just a few I’ve delegated to the bargain bin only to re-purchase at a later date. After realising how illogical this was, and how it was in fact having a negative impact on my wallet, I haven’t traded a game in since 2007.
There is another argument I have against increasing the Achievement cap, and this boils down to the fact, 9 times out of 10, we’re charged for the content that comes hand in hand with additional G’s. There are various examples of this, but let’s use Tomb Raider Underworld because, y’know, I totally like Lara. I haven’t bought the Beneath The Ashes DLC, which, by the way, a former Crystal Dynamics’ developer exclaimed was initially included with the retail game, only to be later cut and distributed via Xbox Live at a further cost. Despite not purchasing said DLC, the additional Achievements are still totaled onto the game’s original 1000 GamerPoints, whether I have the DLC or not. This is the case for every game that sees an increase in cap.
I think Microsoft should have thought a little more about their customers, only ‘unlocking’ the additional Achievements if the DLC in question was purchased. But, of course, Microsoft look at everything from a tactical business perspective, not a ‘what can we do to make our customers happy’ perspective. And knowing how big a pull Achievement and GamerScore have, they went down the money making route.
So, despite the added replay value Achievements can often bring us, I’m of the ‘pop a cap on it’ mentality. We’re too far into the 360’s lifespan to actually reinforce this, therefore this post is nothing more than me sharing my begrudged sentiments. At the very least I would have been happy had we not had additional Achievements forced upon us until the DLC in question was purchased. I know there are people who heartily disagree, and that’s fine (as well as perfectly understandable), but I wonder… Where do you sit with this?
I don’t have anything derogatory to say about Alan Wake. My advice to you? Spend a night in Bright Falls and soak up the eerie atmosphere. Alan Wake excels at thrilling you psychologically. Which is why it’s called a psychological thriller, I guess…
The Roguester