“Zombies!”

Tuesday, January 20th, 2009 at 12:11 pm in General Gaming · Comments

When I think of zombies, the drowsy, slow-paced, swaying idiots that are typically portrayed in movies come to mind. Sure, in a horde they’re deadly, but catch one on their own and they’re easy enough to evade. I never thought a zombie apocalypse could involve sprinting. Then I watched Dead Set.

For those outside the UK, or for those that never watched the recently aired 5-part horror TV show, Dead Set focused on what would happen to those cooped up in the Big Brother house if the majority of the world was to become infected. It was an interesting concept, with the Big Brother house being - in Left 4 Dead terms - a safe house where inhabitants were initially oblivious to what was unfolding outside. Dead Set showed hordes of zombies darting towards their nearest victim, and cleverly reacting to sudden noises.

Dead Set

This theme I’ve recently been introduced to seems to have continued with Valve’s 4 player zombie survival horror (minus the Big Brother house of course), Left 4 Dead. I had intended to pick Left 4 Dead up a lot sooner, but other games got in the way and I wasn’t sure I’d be able to find at least 2 other people to play it with. Much like Army of Two, this game was designed to be played with friends - not computer controlled AI, though that is an option.

Playing on Expert, Left 4 Dead can be an extremely intense experience (with equal amounts of frustration). Having yourself pinned to the ground by a Hunter while the rest of your friends fight off a horde of zombies, regretfully having used the last pipe bomb on the horde before, watching as a Tank approaches and inevitably taking the 3 standing players out in one fell swoop while the last remaining team mate - who is already down - has to wait patiently for her impending death. ;)

It’s one of the most atmospheric games I’ve played. Especially the first campaign, No Mercy, which just so happens to be my favourite. I’m not so sure it would be as scary if the zombies were what I’ve come to conventionally know them as. Having said that, it seems not all zombies are sharp, and you can often encounter one standing with his back to the room and face in the corner looking like he’s taking a piss. Even after you’ve taken out the rest of the room with your assault rifle he’s still none the wiser.

Left 4 DeadDespite not having played since Sunday (and it’s now Tuesday, eek!), I’ve not been able to turn my attention to anything else. I’m truly addicted to taking out zombies with my friends, and I doubt that would be the case if we were looking at Left 4 Dead’s co-op mode meets Dead Rising’s lethargic infected. It just wouldn’t be the same if zombies were slowly clambering over one another to get to some fresh meat. What makes this game scary is that you have less of a chance at survival.

If we do encounter a zombie apocalypse any time soon, you sure as hell don’t want to be fighting for survival with me; I may accidentally take your head off with my trigger happy shotgun. Regardless, if fighting infected becomes a reality I do think I’ll want to see the Linford Christie zombie types - the slow movers just don’t cut it any more. Do they?

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10 Responses to ““Zombies!””

# January 20th, 2009 at 12:23 pm

Nice Post Ashley, I played ‘Left 4 Dead’ a few weeks ago during x-box Friday and I thoroughly enjoyed it. I think once my funds pick back up again I’ll probably purchase it although that really depends on the release date of the new Resident Evil game, which I’ve been waiting on for what seems like forever!

Check out this post by Greg Wood on Zombies, it’s a brilliantly crafted post.


# January 20th, 2009 at 1:06 pm

I was hooked on L4D the moment I played the demo on Xbox Live. The beauty of the game is that you HAVE to cooperate. Without cooperation, you are helpless and you can’t proceed. With other multiplayer-games (for instance Call of Duty) you CAN coop… but with this game, it’s all about the coop.
I think they created it brilliantly.

Have you checked the comments of Valve? You can run through first level and they explain a lot about how they setup things, why certain items are placed there-and-there etc. It’s very kewl to listen to it.

If you need another L4D player, this is my Xbox-live-account: SkarNL


xenon

# January 20th, 2009 at 1:12 pm

For improved success:

- don´t use shotguns above “normal” setting or for final stage - useless
- try to hit heads - first and foremost: hit HEADS (especially tanks)
- for hordes: Use m16 and burst 2-3shots per zombie at head while on knees
- if you like the hunterrifle (as me): stay at rear and watch(!!) rear
- above “normal”: search every room and use any bombs - you´ll need to
- Always push hunter off - faster then shooting them…and shooting confused hunters is more fun anyway

on a side note (more to myself): if the boat, the heli, the armoured vehicle or the plane arrives: do NOT try to get some extra kills…just run


# January 20th, 2009 at 1:54 pm

This game is brilliant! I’m particularly enjoying online against other teams.

I completed No Mercy the other day but still haven’t even tried the other levels yet.

As skar said you do have to cooperate but if you get stuck with people you don’t know who don’t it’s still fun just to see how much madness occurs :)


Rockers Delight

# January 20th, 2009 at 3:23 pm

@Jack Osborne

This should definitely be the next game you pick up! Thanks for the link to the post by Greg Wood. Was a fantastic read :D

@Skar

Friend Request sent. I’ve noticed that you won’t get very far if you branch off and do your own thing. There was a point close to the ending of a level where everyone bolted for the safe house. Except me. I got sucked in by a Smoker and was pretty sure everyone was too far away to save me. Fortunately someone came back for me, but it was close!

@xenon

Thanks for the tactics. I’m actually more of an assault rifle user myself, with the shotgun being brought out to get the Achievement for killing the Witch with a headshot (which still hasn’t happened).

@Dave

Madness is certainly a word I’d use when describing Left 4 Dead! Maybe you’ll join us online some time for some games?


# January 20th, 2009 at 3:51 pm

There’s something about mindlessly taking our waves of Zombies. My wife and I have logged tons of hours in this game, it’s good wholesome family fun! Who doesn’t like Zombies??

I’m also thinking corporations should start team building exercises around Left4Dead. Waddya think?


# January 20th, 2009 at 6:01 pm

My friend asked me what I thought of Left 4 Dead today and I summed it up like this, “Fucking. Awesome.”

I don’t think much else needs to be said.


Zamu3L

# January 20th, 2009 at 8:21 pm

I don’t know … in a post apocalyptic world where brain lusting zombies were at every turn, I think I’d prefer the slow movers!


Rockers Delight

# January 21st, 2009 at 1:54 pm

@David Martin

I’m also thinking corporations should start team building exercises around Left4Dead. Waddya think?

I’ll request this at my next company meeting and let you know how it goes. Taking out zombies as a team can help us sell more insurance!

@Andy

I hope to see you around tonight for some L4D Expert action :p

@Zamu3L

Okay, okay, you’re right. If this was to actually happen, the slow movers would give us a better chance of survival… But it wouldn’t be as fun!


# January 23rd, 2009 at 3:33 pm

Yeah that sounds good, I’ll most likely be the quiet one as little Max will have just gone to sleep, so me shouting “BOOMER!” won’t help things ;)


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