*sings* Going Underworld, Going Underworld

Wednesday, December 31st, 2008 at 2:44 pm in General Gaming · Comments

I love Lara Croft. She’s one hell of a woman. One who can swim the deep Atlantic seas and still emerge with her hair dry, untouched by the ocean. She’s also the only women to raid the stony tombs of the Mediterranean in her bare feet, and still have no sign of rough, leathery skin afflicting her heels. What. A. Woman. Which is why Tomb Raider Underworld was my first choice of game when offered some Christmas money to buy whatever I pleased. Within a £50 limit.

It feels a little odd playing Underworld after Anniversary considering it’s the sequel to Legend, picking up where that left off, and Anniversary being a remake of the original. Confusion aside, Underworld has taken the crown for my favourite Croft outing on the 360, just pipping the nostalgic treat that was Anniversary. It looks much better than both Anniversary and Legend (in fact, it looks stunning), and I believe - despite having the same feel as both games - it’s built on a new engine. With previous Tomb Raider games on the 360, I always felt some environments utilised the 360’s power to its best, but at other times the developers had got a little lazy and the graphical quality became sloppy. Especially as far as characters were concerned, they always looked considerably blocky.

Tomb Raider Underworld

Well Underworld looks fantastic, and that remains the theme throughout, whether you’re performing agile stunts in an eerie, echoey cave, or swimming in the vibrant Thai coastal. Which brings me to the locations. One of the aspects of Legend I didn’t take to was the ‘variety’ in levels (England, Japan etc). Underworld goes back to Tomb Raider’s roots, meaning most of it takes place in, you guessed it, tombs. I think that’s exactly how the series should be.

Lara Croft Acrobatic QueenYou always know what you get with a Tomb Raider game. You know it’s not going to revolutionise the action/adventure genre, but you also know you’re always going to have a good time - if a little frustrating - playing it. I’ve been close to tearing my hair out in past with previous Tomb Raider games, and opening the big book of ‘what the fuck do you do now’ that every Tomb Raider game should be bundled with. Either I’ve smartened up to Crystal Dynamics’ ways or they’ve dumbed down Underworld. Don’t get me wrong; I spent a good amount of time figuring out my next move, plummeting to my death, and having my strategy proved wrong time and time again (especially that bastard of the last level). But I always got there in the end, without resorting to a guide. On top of that, there’s a new addition to Lara’s PDA, where you are actually provided with hints and tips if you get stuck.

There are a couple of new things to look out for, too. In past Tomb Raider games you’d scan the room for a pole, a pillar, something to grapple, a ledge that pops out ever so slightly etc. Those things are still present, but now you can also chimney jump and rock climb. The rock climbing, well there really isn’t much to it. Just point your stick in the right direction and she’ll do all the work (ahem), but the chimney jumping provided a few ‘a ha’ moments for me when I thought there was no way out and close to reaching for that aforementioned book. So there’s a couple of new things to look out for if you find yourself stumped. There’s also the addition of slow motion sequences, which seem to have replaced the timed button sequences, but are just as pointless, in my opinion. They’re few and far between, however, and don’t add much to the game, other than giving you a major clue that if you don’t do something you’re about to face your mortality.

It’s not all fun and games, though, with a pretty big no-no that had me cursing on a few occasions; the goddam dodgy camera angles! There was many an instance when I couldn’t evaluate my surroundings because the camera had zeroed in on Lara’s ass, meaning I had to gamble and take a big risk as to where to jump. Yes, I was more often wrong than right, meaning I’d have to repeat the entire acrobatic sequence again. Seriously, there’s no room for dodgy camera handling in a Tomb Raider game where studying your environment is critical to progressing through the level.

I’m happy to report, however, that the camera is my only major gripe. If I had to be super critical I’d also complain about Lara occasionally getting a case of gluetitis, which is not video game jargon, just a term I made up for when a character seemingly becomes glued to the ground or an object (I experienced this in Mass Effect as well). She’d stand there for about 5 seconds while I’d frantically press ‘A’, ‘Y’, ‘X’, in frustration as nothing happened. Then she’d jerk forwards, and I’d be like ‘Oh, good to have you back, Lara’.

Like I said earlier, don’t be expecting a revolution to the action/adventure genre, or just Tomb Raider in general. But that’s one of the things I love about Tomb Raider; you always know what you’ll get, and while it may not be one of the best or most innovative games of ‘08, it’s definitely not going to leave you disappointed. And if the game itself isn’t providing you with as much excitement as you had hoped, find a pole and have Lara straddle it, move her upwards while pressing ‘Y’, and watch as something out of The Exorcist unfolds before you.

P.S. Did anyone get my post title? It was meant to be The Jam :(

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6 Responses to “*sings* Going Underworld, Going Underworld”

Daniel Van Cuylenburg

# December 31st, 2008 at 3:42 pm

Nice review Ash. Not so sure I’ve had the frustration of Lara not doing what she’s told as far as the button pushing is concerned. But then I am only near the end of the 1st level because I’m stuck trying to exit the first tomb? Ya know, the bit where you have to make your way out because the guy is running off with her find? I’m stuck trying to find the way out. :( I’m guessing your ment to follow in the same path as the guy? Help?

Agreed with the camera angles, they are very lame in alot of places (well from what ive noticed on just the first level so far) - and is it just me, but is her ass nice from a distance but not when u zoom in? :o lazy designers again!! :D

In all seriousness though, I think Tomb Raider fans will be most pleased with this. Especially with the setting’s actually in Tomb’s rather than the variety of locations like you say.

8.111111 / 10 so far! ;)


Rockers Delight

# December 31st, 2008 at 3:47 pm

Dan: I didn’t even realise you were playing Tomb Raider. Yay! I’ve not noticed too many people on my friends list playing it. Just one other person.

I remember the part you’re talking about, and you’ve got it right. You’re basically meant to backtrack, so simply retrace your steps and you’ll end up at the beginning again, which is where you’re meant to be. I wasn’t so sure at that either.

I’m not so sure about Lara’s ass. I’m too busy scanning the room, planning my next move rather than checking out her arse ;)


# December 31st, 2008 at 4:58 pm

I don’t think I’ve ever played a Tomb Raider game to completion. In fact, I don’t think I’ve even owned a Tomb Raider game since the first one, and back then I wasn’t that into gaming and never really played things to the end anyway. I’ll usually download a demo (as I did with this one), and generally I enjoy them, I’ve just never thought to actually buy one of the games. Perhaps that should be a New Years Resolution, play more Tomb Raider.

Oh and yes, I got your post title!


# December 31st, 2008 at 5:37 pm

Is it possible to review a Tomb Raider game with complaining about shoddy camera angels? I think not!

Glad to hear you enjoyed it, though. And your favourite so far this generation - awesome! I was worried that they might be churning them out too quickly and we would end up getting half baked games after a while. But here we are, the third consecutive year and still going strong.

As you know (via Twitter), I’ve been putting this one off a bit. I went for Prince of Persia over Underworld and paid the price (of a shitty rental). I’ll definitely be picking this up soon and will have a review of my own online once I get through it. Looking forward to it even more having read your thoughts.


# December 31st, 2008 at 8:31 pm

I’ve been enjoying this episode of Tomb Raider, it definitely gets much better after a pretty lame introduction though.

By the way did you mean “bare” feet, or does your copy have some hilarious footwear? :)


Rockers Delight

# January 1st, 2009 at 11:56 am

Andy: Unless you’re hung up on following the story (which isn’t that complex anyway) pick up Underworld in GameStation for £20. It’s definitely worth it. Or play the ‘original’ on your 360 in the form of Anniversary. You should definitely try it and see what you think, especially if you did enjoy the demoes.

Matt: I was worried about the same thing, and while the game is short (aren’t all Tomb Raider games, though?), it’s definitely not a half-assed attempt. You can tell Crystal Dynamics have put a lot of effort into this release. Anyway, I’m looking forward to your (no doubt) more honed review and seeing if you share my sentiments.

Alan: Thanks for picking me up on that! It completely escaped me. You mean the lame intro in the Croft Manor? I guess that’s the obligatory tutorial level, and it’s over pretty quickly. But yeah, the game gets way better, though I could do without the underwater levels.


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